Maybe it’s due to poor hand-eye coordination, or maybe it’s because flashy noisy objects coming at me really fast raise my blood pressure in a way I simply don’t find fun, but I don’t like video games that involve rapid action. And I don’t find the point of SIMS-type games; after all, I’ve got actual demands on me to gather and manage resources and a “real” house to take care of.
Yet there
was a moment in time, circa 2005, when a particular online game was something I
bonded over with older son in a way that I’ve not experienced before or after.
The game was Drome Racing on the
LEGO Web site. It was a strategy game. Players built cars, which the program
ran through races. To be clear, it was not a driving game (a la Mario Kart). It
was, in effect, a car-racing artifice for testing a hypothesis. How would a
particular build perform versus various competitors in a selected racing
environment?
Despite my aversion to video games
(and my at-best neutral feelings toward cars/car racing), I thrived on the
strategic challenge of Drome Racing. It was much like my happy discovery, in learning
to play Pokemon with my son, of the hypothesis-testing aspect of deck-building.
So before the game was shut down, I
explored this computer world — with all of its rules and conditions — with my
son, where he picked up the language intuitively, and I found myself keeping
up, in spite of my self. It would not be an overstatement to say Drome Racing
marked an era in our lives.
Apparently,
I’m not the only one.
A
self-represented hooded ninja Minifig who goes by “edwins94” wrote on the LEGO
message boards:
“I logged
into my old Google Docs account … and there was the Maverick Constitution my
teammates and I had drafted together three years ago … exactly as it had been
left when the team disbanded two years ago.
I can't
describe how I felt … scrolling through the parts that I had typed myself. It
was the most truly awful feeling to feel all the great memories and know I
would never experience them again. I thought about the team HQs, the MHOZ, and
the good times we had together as teammates there. But I didn't just think
about what racing in DRC was like, I also thought about when I was 10 years old
and how different my life was back then. But DRC would never come back, the
MHOZ would never reopen, and I would never be 10 years old again.
I know the
game can never come back. It's old, buggy, LEGO sold the rights to it, and its
only memory is a bunch of random kids posting in the forums. But … I'm still
hoping that one day, maybe in 10 or 20 years or even more, LEGO will somehow
put it back. It would be more than just some racing game to me. It would mean so
much more.”
The impact
this game had on this child’s life is what we, as educators, are aiming for.